Knowing how to strategize can make the difference between victory and defeat!
– What can a mini do?
A mini, once bonded with your primary pet can “attack” AND defend. If a weapon is active (meaning not on warm-up or cool-down), it will for one turn give that weapon (or weapons) 100% accuracy, as well as block some or all of your opponent’s attack. If a weapon is NOT active, your mini will still defend and act as a shield; it just won’t attack as well. You can use a mini until all of its armor has been depleted due to absorbing enemy attacks, so keep in mind that your mini can only block as much armor as they have. This means if your opponent hits you for 400, but your mini has only 80 armor, it’s only going to block 80 damage (cannot be invoked for the rest of the fight) and your pet will take the 320.
To best use your mini, stack your weapons depending on their repeats. For example, first use a weapon with 3 repeats, then 2 repeats, and finally 1 repeat – then mini. Boom! All 3 weapons strike at once with 100% accuracy during that turn, and even better – minis also double the damage.
– Accuracy, Power, or Base Moves?
Base Moves are worthless so do not invest time or EXP Points in them as you would do significantly better just using the weapons available to you/ your pet. If you have an armored mini, you can focus less on accuracy and more on power, since a mini will make one turn 100% accurate and doubles the damage. However, in general, focusing on accuracy is a good idea – as it doesn’t matter how powerful your pet is if it can’t aim accurately! Also, when picking weapons, go for more accuracy over power. You need to be able to efficiently hit your opponent.
– Choosing weapons?
Think King Cobra’s Dojo guide. As a general rule, choose the weapons with the highest strength requirement that your pet can use (and that you can afford). Those weapons usually have the highest power and accuracy.
In addition, a weapon will hit for 100% of its damage to the armor that corresponds to its Core Element but only 20% to other types. Therefore, if your opponent has a lot of one type of armor (for example, Leather), you should use a weapon that specifically attacks the core element leather. So, don’t bother buying an extremely powerful core-element Titanium weapon if your main goal was to attack your opponent’s Diamond armor.
– Weapon order?
Our suggestion is to always use your strongest weapons first and progressively choose from the weaker weapons (in order). This way, you do more damage in the same number of moves since after your first round of weapons, the first weapon available will be the one that deals the most damage. In addition, pay attention to weapon warm-up. If you pick all weapons that require 3 warm-up turns, your first 3 turns are essentially useless, because your weapons are still warming up. Therefore, you want to pick weapons and use them in an order that one weapon will always be active, and if possible, you would use them in a order that would have 2 or more weapons active per turn.
– Repair patches?
We suggest not using these, however, if your pet is low on armor, then repair patches are a great (but risky) option. Repair patches are regenerate weapons, used to restore armor during a battle. Keep in mind though that the base accuracy for all repair patches is only 5%. The max accuracy your pet can upgrade to is 50, so 50 (pet accuracy) + 5 (weapon base accuracy) = 55%. That means there is still a 45% chance that your weapon will miss, and that’s if your pet is maxed out on accuracy.
– What can a mini do?
A mini, once bonded with your primary pet can “attack” AND defend. If a weapon is active (meaning not on warm-up or cool-down), it will for one turn give that weapon (or weapons) 100% accuracy, as well as block some or all of your opponent’s attack. If a weapon is NOT active, your mini will still defend and act as a shield; it just won’t attack as well. You can use a mini until all of its armor has been depleted due to absorbing enemy attacks, so keep in mind that your mini can only block as much armor as they have. This means if your opponent hits you for 400, but your mini has only 80 armor, it’s only going to block 80 damage (cannot be invoked for the rest of the fight) and your pet will take the 320.
To best use your mini, stack your weapons depending on their repeats. For example, first use a weapon with 3 repeats, then 2 repeats, and finally 1 repeat – then mini. Boom! All 3 weapons strike at once with 100% accuracy during that turn, and even better – minis also double the damage.
– Accuracy, Power, or Base Moves?
Base Moves are worthless so do not invest time or EXP Points in them as you would do significantly better just using the weapons available to you/ your pet. If you have an armored mini, you can focus less on accuracy and more on power, since a mini will make one turn 100% accurate and doubles the damage. However, in general, focusing on accuracy is a good idea – as it doesn’t matter how powerful your pet is if it can’t aim accurately! Also, when picking weapons, go for more accuracy over power. You need to be able to efficiently hit your opponent.
– Choosing weapons?
Think King Cobra’s Dojo guide. As a general rule, choose the weapons with the highest strength requirement that your pet can use (and that you can afford). Those weapons usually have the highest power and accuracy.
In addition, a weapon will hit for 100% of its damage to the armor that corresponds to its Core Element but only 20% to other types. Therefore, if your opponent has a lot of one type of armor (for example, Leather), you should use a weapon that specifically attacks the core element leather. So, don’t bother buying an extremely powerful core-element Titanium weapon if your main goal was to attack your opponent’s Diamond armor.
– Weapon order?
Our suggestion is to always use your strongest weapons first and progressively choose from the weaker weapons (in order). This way, you do more damage in the same number of moves since after your first round of weapons, the first weapon available will be the one that deals the most damage. In addition, pay attention to weapon warm-up. If you pick all weapons that require 3 warm-up turns, your first 3 turns are essentially useless, because your weapons are still warming up. Therefore, you want to pick weapons and use them in an order that one weapon will always be active, and if possible, you would use them in a order that would have 2 or more weapons active per turn.
– Repair patches?
We suggest not using these, however, if your pet is low on armor, then repair patches are a great (but risky) option. Repair patches are regenerate weapons, used to restore armor during a battle. Keep in mind though that the base accuracy for all repair patches is only 5%. The max accuracy your pet can upgrade to is 50, so 50 (pet accuracy) + 5 (weapon base accuracy) = 55%. That means there is still a 45% chance that your weapon will miss, and that’s if your pet is maxed out on accuracy.